Weave 2.0!


Finally, Weave 2 is out, with its initial release of 2.0!  We've been very excited to share this with everyone and hope to see many modded ZZT games coming out in the future!  For more details about the Weave 2.0 release, check out the FIRMDEMO.ZZT and SOFTDEMO.ZZT worlds included in the Firm and Soft downloads. After launch there was a lot of excellent feedback that came out right away, so the following was added to FirmWeave (now FirmWeave 2.0e):

New Functions:

  • #PLAYER <color> <bgcolor> <char> permanent player color + char
  • #PLAYER 0 0 0 restore .PAR default
  • #TAKE <counter> [label] will attempt to take 1 of the counter
  • #GIVE <counter> will give 1 of the counter
  • #IF COLOR <dir> <color> [background color] conditional
  • #DIE ITEM relocates player to object location after stat removal

Improved:

  • Versions added to config files
  • Extended CFG parsing from 50 to 80 chars
  • Added zedit2 Alt-T compatibility on the command line.

Bug Fixes

  • Empty strings passed to SoundParse will no longer interfere with SoundQueue
  • Empty strings in Oop files will now be properly counted as _nil.
  • Some unstatted objects would acquire unwelcome backgrounds whilst SHOVEd.

Files

FIRMWEAVE_2.0e.zip 95 kB
Dec 20, 2021
SOFTWEAVE_2.0.zip 55 kB
Dec 20, 2021

Get Weave 3

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