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Devlog
Weave 3.3t
December 17, 2024
by
WiL
2
With the bullet bug now fixed, the lastest Weave is again the best stable version to use. Weave 3.3t * Fixes non-vanilla bullet behavior...
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Weave 3.3c+
December 03, 2024
by
WiL
2
Real quick since 3.3c will be the stable release for a while since I have no idea why bullets are weird in the new version and I'm busy at this moment, I backported the bugfixes from d-q to c and call...
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Reversion to 3.3c required for built-in bullets
November 11, 2024
by
WiL
1
Important - if you are using the built-in ZZT bullets, whether or not you are in Compat mode, 3.3d and later you will have behavior that deviates from ZZT's standard. As such I have dropped the stable...
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Weave 3.3q
May 17, 2024
by
WiL
1
5/17/2024: Weave 3.3q * Updated the README and OOP-QR to include some changes. * Updated WEAVEDMO to include entries on PFIND and STARTGAME. * Eliminated unexpected behavior in certain edge cases surr...
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Weave 3.3p
May 16, 2024
by
WiL
Small fix; just cleaned up the palette handling code. In the fixing there was a bug where saved games were not correctly grabbing the palette from the .SAV file. 5/15/2024: Weave 3.3p * Palette handli...
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Weave 3.3n
May 15, 2024
by
WiL
1
Feel pretty good to call this stable. 5/14/2024: Weave 3.3n Bug Fixes: * Setting 'theme.blinking' to TRUE was causing blinking to be disabled, and setting it to FALSE was causing blinking to be enable...
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Weave 3.3k
May 14, 2024
by
WiL
5/14/2024: Weave 3.3k Changes: * RELEASE and WEBRELEASE no longer alias 'W' to 'P' when there is only one file in the directory. * The .SAV file format is now versioned. Attempting to restore WEAVE ga...
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Weave 3.3j unstable release available
May 14, 2024
by
WiL
This one might be the good final version or it might undergo one more iteration before replacing 3.3h. Lots of updates here, optimizations and bugfixes, leading to better performance on web, also some...
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Weave 3.3h
April 29, 2024
by
WiL
Found a bug and added a simple thing to accept some keys. Playing a game with 'P' after it's started with #startgame results in everything freezing but I will fix that later. 4/29/2024: Weave 3.3h Bug...
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Weave 3.3g
March 14, 2024
by
WiL
1
I put off this change for a while, but there is really no reason for it not to exist. I kind of wildcatted it in there but it looks to be working great. Hope it works just as well for y'all. Remember,...
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Weave 3.3f
March 10, 2024
by
WiL
2
This is feeling quite nice and stable, and may end up becoming the stable version in a bit. 3/10/2024: Weave 3.3f Bugs Fixed: * PGET wasn't grabbing values from objects like OBJ1, OBJ2, and ARRAY. * Z...
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Weave 3.3e released!
February 23, 2024
by
WiL
One of the stated goals of Weave is to eliminate player clone usage. There was one I'd missed up to now - creating a player clone on the title screen and using board edges or passages to begin play im...
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Weave 3.3d is knocking on wood
February 22, 2024
by
WiL
With weave 3.3d, we are very, very close to the end of the road. The last of the known bugs are gone (the RUNFUNC diemove was the one I really wanted to stamp out before tying a bow on the project). S...
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Weave 3.3c
February 21, 2024
by
WiL
1
Found a few bugs, nothing major but worth repairing. 2/21/2024: Weave 3.3c Bugs Fixed: * #put under was not putting the right color in some cases. * #if run would fail even when #end true was evoked...
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Weave 3.3b changes everything.
February 20, 2024
by
WiL
1
In one way, it is a small change in how Weave works. In another way, it is the most fundamental rewrite of Weave's functionality since Weave 1 -> Weave 2. The change is as follows: Anything you can pu...
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Weave 3.3 is shaping up!
February 16, 2024
by
WiL
2
Weave 3.3 has proven stable and is now the "stable" download. The new update is 3.3a which adds more functionality than has been added to Weave in a long time. It still could need some bugs worked out...
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Weave 3.3 available for testing
January 14, 2024
by
WiL
1
Hi all - owing to the fact that pr #14 to https://github.com/computirman/weave-zzt will need extensive testing, I have provided a build based on the merged PR to this page as weave 3.3 - it will be av...
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Weave 3.2i
January 14, 2024
by
WiL
1
A small addition to Weave, given there were already methods in place for changing board attributes such as the edges and the darkness, this expands on that a little: Added: - ISDARK with values greate...
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Weave 3.2h
December 22, 2023
by
WiL
2
12/22/2023: Weave 3.2h Changes: * Games in a 'RELEASE' configuration that have no 'S'ave keybind in-game also no longer have a 'R'estore keybind on their title screen...
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Weave 3.2g
December 10, 2023
by
WiL
1
Small bugfix, non-destructive, just kind of annoying to see all those attempted file loads in Zeta: 12/10/2023: Weave 3.2g Fixes: * Games without .CHR files would try to load GAMENAME.CHR after every...
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Weave 3.2f
October 28, 2023
by
WiL
1
A few small changes: It was noted that #send object:restart is cognate to #restart , but #send object:end does not cause the object to stop executing code. I looked in the editor and #restart sets the...
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Weave 3.2e (TUTORIAL UPDATE)
October 23, 2023
by
WiL
1
I had a small quibble with #QUICKLOAD and #QUICKSAVE not loading from subdirectories the way that #RUN and #XOUT can, which I have changed. Now you can keep files made with QUICKSAVE in a subdirectory...
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Weave 3.2d
October 18, 2023
by
WiL
This is long overdue, and it was very silly not to have this available. But now you can capture the board id of boards linked in a particular direction with EdgeN, EdgeS, EdgeE, and EdgeW. 10/18/2023:...
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Weave 3.2c
October 17, 2023
by
WiL
Noticed the cheat menu wasn't working in 3.2b - sure enough I'd gotten too zealous rewriting the input logic and accidentally disabled the cheat menu. This has been fixed. Additionally, the .INI file...
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Weave 3.2b
October 08, 2023
by
WiL
Small bugfix to share for Weave. [H]elp file loading was still using Tim's old routine TextWindowDisplayFile (Which he called ViewDoc) to load the Help file without vetting whether said file exists or...
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Weave 3.2a
October 04, 2023
by
WiL
Small update, Weave 3.2a is a bugfix version related to the loading of .CHR and .PAL files. I'm a little concerned that maybe I've missed a critical component so I'm not calling it an official release...
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Weave 3.2!
September 24, 2023
by
WiL
4
Weave 3.2! Weave 3.0k was the last version of Weave that needed to exist. However, there were some final discussions that had not yet been resolved, and there was a new version of Kevedit that permitt...
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MGG Townhall canceled; offices closed
September 14, 2023
by
WiL
2
Unfortunately, we have had to make the decision to cancel our MGG monthly townhall meeting and close our offices for the remainder of the week. This is an immediate and proactive measure to ensure the...
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Weave 4.0 Roadmap and Announcement!
September 12, 2023
by
WiL
6
Effective January 1, 2024, we will introduce a new Weave Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Weave DevOps (WevOps) tools, and AI at runtime at no e...
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Weave 3.0k
July 16, 2023
by
WiL
2
7/16/2023: Weave 3.0k is in beta. If I didn't make an obvious booboo then we can move it to stable and close it out. Fixed bugs: * Closing and reopening a ZZT world many times would cause the file han...
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Weave 3.0j
April 22, 2023
by
WiL
2
A runtime error on exit, affecting native DOS hardware and DOSBox only (as far as is known), is fixed in this build. Graduating the mouse changes to stable as well. 4/22/2023: Weave 3.0j Fixed bugs: *...
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Weave 3.0i
April 14, 2023
by
WiL
1
Updated to Weave 3.0i with greatly improved mouse handling. In Beta for now. 4/13/2023: Weave 3.0i Improvements: * Mouse movement now correctly matches placement on screen regardless of platform. New...
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Weave 3.0h
March 26, 2023
by
WiL
2
3/26/2023: Weave 3.0h Bug fixes: * Out-of-bounds checks for #IF BLOCKED returned FALSE instead of TRUE. Improvements: * COMPAT.ZZT includes more description...
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Weave 3.0g
March 23, 2023
by
WiL
3
I don't know that all these changes will be permanent but I wanted to roll up some changes made to Weave as part of user feedback and release it as a potentially Unstable version. 3/22/2023: Weave 3.0...
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Weave 3.0f
March 14, 2023
by
WiL
2
3/13/2023: Weave 3.0f Bug Fixes: * #PLAY commands were reading garbage data from the end, resulting in some notes being incorrect. Updates: * Updated the WEAVEDMO.INI file to 3.0 format...
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Weave 3.0e
March 12, 2023
by
WiL
3
3/11/2023: Weave 3.0e Bug Fixes: * When using #TAKE, #GIVE, #TRY and #IF conditionals, in the event there is no followup command, a blank space would be inserted. This is no longer the case. * #if det...
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Weave 3.0d
March 06, 2023
by
Mean Girls Games
3/5/2023: Weave 3.0d Bug Fixes: * In 3.2 compatibility mode, Keys and doors were missing a space from their messages, resulting in things like TheGreen Key and TheBlue Door. Other Changes: * Small cha...
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Weave 3.0c
February 25, 2023
by
Mean Girls Games
Four changes here. (W)orld selection on the title screen menu will only be removed if your WEAVEZZT.CFG indicates you're distributing a RELEASE. When playing .ZZT files without a .INI, a 3.2 indicator...
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Weave 3.0b
February 18, 2023
by
Mean Girls Games
2/18/2023: Weave 3.0b Fixed Bugs: * Movement while paused would not update the player's shooting direction (used with SPACE) * Loading a .HI file would sometimes result in the first name on the list b...
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Weave 3 is released!
February 12, 2023
by
WiL
3
Weave 3 is here! With Weave 3, all previous recommendations for Weave have been addressed and the design specifications are frozen. It is the culmination of the Weave 2 project. Several features from...
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Weave 2.8f
December 02, 2022
by
WiL
12/1/2022: Weave 2.8f Bugfixes: * #put <dir> <element>, if blocked in <dir> by the player, would always place under the player rather than pushing the player...
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Weave 2.8e
November 28, 2022
by
WiL
(11/28/2022) Weave 2.8e is here, with four updates: Load from subdirectories You can now include subdirectories when you are loading a file. Usage: #load i objects\myobject Case sensitive keybinds By...
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Weave 2.8d
November 05, 2022
by
WiL
11/5/2022: WeaveZZT 2.8d New Features: * Can load .PAL files in the same manner as .CHR files. * SKIPTOTITLE config option now disables world menu selection...
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Weave 2.8c
November 01, 2022
by
WiL
2.8c has not been vetted but should work. 10/31/2022: WeaveZZT 2.8c Bug Fixes: * The following element properties were not being picked up in the sidebar: * gem.fg * gem.bg * key.fg * key.bg * ammo.bg...
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Weave 2.8b
October 29, 2022
by
WiL
10/29/2022: WeaveZZT 2.8b Updates: * Updated WEAVEDMO to include all new innovations, improve descriptions, and fix bugs. Bug Fixes: * Added a check that will prevent an object from wrapping a large n...
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Weave 2.8a
October 23, 2022
by
Mean Girls Games
10/22/2022: Weave 2.8a It's finally here - Weave is out of "Development" and is now, with version 2.8a, "Released". SoftWeave and FirmWeave are no more; instead, there is just Weave. (FixWeave has bee...
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FirmWeave 2.7w
October 17, 2022
by
WiL
10/17/2022: FirmWeave 2.7w Bug Fixes: * A Conveyor would leave the stats from normally statless statted things behind. * Blinkwall instant-kill bug from 3.2 fixed. Improvements: * Additional optimizat...
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FirmWeave 2.7v fixes #SHOVE
October 17, 2022
by
WiL
10/17/2022: FirmWeave 2.7v Bug Fixes: * #SHOVE could shove a statted thing onto the statless version of a normally statted element, such as a lion, and cause that lion to inconsistently come to life...
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FirmWeave 2.7u Revolutionizes Weave.
October 16, 2022
by
WiL
It's not fully vetted yet, but I can't recommend enough that you update to 2.7u immediately - with the tender care of a local witch (asie) Weave's ailing performance on even modern machines has been t...
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FirmWeave 2.7s
September 29, 2022
by
WiL
9/29/2022: FirmWeave 2.7s Bug Fixes: * BoardShoot and ElementBulletTick needed additional bounds checking, lest they accidentally check outside of memory and happen upon a random byte matching E_RICOC...
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FirmWeave 2.7r
September 27, 2022
by
WiL
9/27/2022: FirmWeave 2.7r Bug Fixes: * There was no bounds checking on the following commands and conditionals: - #COLOR - #IF BLOCKED - #IF COLOR - #IF DETECT - #LOAD...
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FirmWeave 2.7q
September 15, 2022
by
WiL
9/15/2022: Firmweave 2.7q Bug Fixes: Zedit2's corrupted text (labeled "white text" and "blinking text" in zedit2) will now load in 2.7q as customtext instead...
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FirmWeave 2.7p
August 30, 2022
by
Mean Girls Games
Tiny bugfix for FirmWeave. The high scores would display a garbage name at the bottom until the high scores list was filled. That's been corrected...
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FirmWeave 2.7 is now stable!
August 27, 2022
by
WiL
No changes to FirmWeave 2.7, but it's stable enough that I feel comfortable promoting it out of beta. Just for funsies, here is a complete list of all the changes between 2.6 and 2.7: 8/17/2022: FirmW...
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FirmWeave 2.7n
August 17, 2022
by
WiL
1
8/17/2022: FirmWeave 2.7n Improvements: You can now define the character for the following elements: pusher.char spinninggun.char object.char line.char transporter.char counter.char clockwise.char sta...
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FirmWeave 2.7m released
August 13, 2022
by
WiL
8/12/2022: FirmWeave 2.7m Elements that previously became E_EMPTY on touch now become the element of their .param3 value (still defaulting to E_EMPTY). These are: ammo.param3 torch.param3 gem.param3 k...
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FirmWeave 2.7l released
August 10, 2022
by
WiL
8/9/2022: FirmWeave 2.7l Bugs Fixed: * #DUPLICATE was adding the object's X and Y position twice, confounding the result. * #DIE would cause the wrong color to appear underneath the object Improvement...
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FirmWeave 2.7k other changes
July 22, 2022
by
WiL
A couple other changes to FIRMWEAVE 2.7k: FirmWeave now reads from WEAVEZZT.CFG in order to eliminate conflicts with ZZT.CFG You can now pre-select game speed through WEAVEZZT.CFG TickSpeed is now spe...
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FirmWeave 2.7k
July 21, 2022
by
WiL
1
7/21/2022: FirmWeave 2.7k Added: * TICKSPEED builtin counter that returns the current tick speed, from 0 (fastest) to 4 (normal) to 8 (slowest). * Faster tick speeds will cycle bottom text every 2 tic...
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FirmWeave 2.7i
July 03, 2022
by
WiL
7/2/2022: FirmWeave 2.7i Bugs Fixed: * Raising the flag limit caused some flags to be set with incorrect names. * Using #TAKE to reduce a counter by ARRAY would cause the counter to increase instead o...
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FirmWeave 2.7g is out
June 23, 2022
by
WiL
6/22/2022: FirmWeave 2.7g Added: * other.flaglength configuration option that lets you set a shorter maximum flag length, giving you a higher flag limit...
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FirmWeave 2.7f released
June 21, 2022
by
WiL
A small bugfix. 2.7f - 6/20/2022 Fixed bugs: * Identifying text by char via #if color was not working...
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FirmWeave 2.7e sneaky update
June 12, 2022
by
WiL
Caught it before anyone downloaded it - I added one more thing: #zap <label> [#] will zap that number of labels. #restore <label> [#] will restore that number of labels. works with #zap !link [#] and...
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Firmweave 2.7e
June 12, 2022
by
WiL
2
One small change in FirmWeave 2.7e: * Numbers in labels are now treated exactly like letters. Use them free of concern for misbehavior...
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FirmWeave 2.7d is out!
June 08, 2022
by
WiL
Changes in 2.7d: A minor update to the /FIND command will make its movement slightly more chaotic; however it will cause the object to navigate around obstacles more often. I made SPACE select dialog...
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FirmWeave 2.7c released
June 08, 2022
by
WiL
6/8/2022: FirmWeave 2.7c Fixed Bugs: * The /FIND direction would struggle with wide open areas...
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FirmWeave 2.7b
June 02, 2022
by
WiL
Tiny hotfix for Weave. In rare circumstances, #set <counter> ARRAY would result in a large negative value...
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FirmWeave 2.7a
May 30, 2022
by
WiL
A small bugfix: 2.7 would treat "#clear focus" as a failed #if statement for the purposes of #else and #and; that is fixed...
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FirmWeave 2.7 is ... a lot.
May 30, 2022
by
WiL
5/29/2022: FirmWeave 2.7 There's a lot going on here, and a lot of it has been stewing on the back burner for some time. After the release of the first FirmWeave games such as JJ is Doomed and Laworde...
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FixWeave 1.0g and FirmWeave 2.6e
May 01, 2022
by
WiL
Hey there, a couple more bug fixes that came up, and a couple new versions out as a result: Setting the properties of the 'EMPTY' element via CFG was not working in FixWeave and FirmWeave. Doors and P...
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FixWeave 1.0e
April 28, 2022
by
WiL
Small bump to FixWeave 1.0, adding the ability to set an object's cycle via PSET and to modify the contents of scrolls via #load...
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The PSET command
April 23, 2022
by
WiL
Added: the PSET command: The #PSET command leaves the door open for rom-style patching with FixWeave. By allowing for the direct manipulation of stats locations and P values, an assiduous fixweaver co...
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Small bump to Fixweave 1.0
April 22, 2022
by
WiL
FixWeave 1.0b is out. Oopsie I was accidentally writing over the part of the memory that holds the "Bomb Activated!" string, meaning bombs were giving the full black key effect when touched. This is f...
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Conveyors Update
April 22, 2022
by
WiL
Unbeknownst to me, conveyors have been broken in weave for many months. They are now fixed in all branches except for the stable version of SoftWeave. Please update your EXE files...
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FixWeave 1.0!
April 22, 2022
by
WiL
It's finally here! FixWeave 1.0 allows users to execute arbitrary FirmWeave OOP code upon first loading a board, which will allow for the correction of many errors in existing games without requiring...
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FirmWeave 2.6 rc2 available
March 20, 2022
by
WiL
In order to make .INI files and Weaving in general less complicated, the ability to change the names of commands has been removed. 3/18/2022: 2.6rc2 Removed: Object counter 10 ('OBJ10') Removed the fo...
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FirmWeave 2.6 rc1 available
March 15, 2022
by
WiL
There's a new beta out! FirmWeave 2.6rc1 is now available for testing and general use. Only a couple changes here vs 2.5: Bugs Fixed: Some CFG element definitions (like .cycle) did not read negative n...
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FirmWeave 2.5p and SoftWeave 2.5n
February 27, 2022
by
WiL
A small update for walkable text and an added cheat to assist in beta testing. 2/26/2022: 2.5p Added: ?PATH cheat that shows where the player has been and approximately the time the player has taken (...
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FirmWeave 2.5m released
February 17, 2022
by
WiL
Some mouse-based improvements today. 2/17/2022: 2.5m Improved: The mousex and mousey read-only counters are collected whether or not mouse movement is enabled. SkipToTitle no longer automatically enab...
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FirmWeave and SoftWeave 2.5k
February 16, 2022
by
WiL
Added a small convenience to the ZZT.CFG file and merged asie's UPX code. 2/15/2022: 2.5k Added: SKIPTOTITLE accessibility option in zzt.cfg skips directly to the title screen of the given zzt file. I...
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FirmWeave 2.5j Released
February 10, 2022
by
WiL
Small update, but Asie was kind enough to put in a PR for Weave improving the rendering code, and I cleaned up a couple things I hadn't gotten around to like updating the README. 2/10/2022: 2.5j Bugs...
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FirmWeave 2.5i released
February 09, 2022
by
WiL
Small bugfix for today: 2/8/2022: 2.5i Bugs Fixed: When executing #load i <file> , the first line of code would be skipped...
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FirmWeave 2.5h released
February 08, 2022
by
WiL
Bugs Fixed: Uploaded the wrong ElementPlayerTick code back when creating #lock player and an older version of that code survived. This version now correctly allows the player to mute music and still u...
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FirmWeave 2.5g released
February 07, 2022
by
WiL
Small bugfix update: 2/7/2022: 2.5g Fixed: FIRMDEMO still had multiple references to .PAR files. #BECOME <color> black <element> was not correctly setting the black background...
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FirmWeave 2.5f released
February 06, 2022
by
WiL
2/6/2022: 2.5f Fixed: Switched most file loading to use FileExists before attempting to load a given file. Board local flags were still offset by 1. param3 attribute description was flipped in .CFG te...
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FirmWeave 2.5e released
February 06, 2022
by
WiL
2/5/2022: 2.5e Added: Readonly THISX and THISY counters to get the object's current position. #SEND /dir label to direct a label at a particular location bullet.param3 to allow objects to shoot player...
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FirmWeave 2.5d released
February 05, 2022
by
WiL
Small update to 2.5c here. The offsets for loading custom object and other vars were incorrect; this has been fixed...
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FirmWeave 2.5c released
February 05, 2022
by
WiL
2/5/2022: 2.5c Bugs Fixed: Naming a counter the same name as an element (e.g. 'ammo') meant that #PUT and #CHANGE would default to element 46 unless both a foreground and background color were specifi...
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FirmWeave 2.5b released
February 02, 2022
by
WiL
Small update - a couple weeks ago I fixed a bug with bullets decreasing CurrentStatTicked twice in SoftWeave but never ported the fix over to FirmWeave. That's done now. Bullet to your heart's content...
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FirmWeave and SoftWeave 2.5a
January 31, 2022
by
WiL
A smaller update, fixing conveyors which were absolutely shot after the 2.5 release (soft and firm) and adding read-only counters for the player's position (playerx, playery) and the mouse (mousex, mo...
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FirmWeave and SoftWeave 2.5!
January 29, 2022
by
WiL
The FirmWeave and SoftWeave 2.5 releases are in the chamber and ready to go! In addition to an overhaul of the configuration files, a couple common bugfixes went into SoftWeave, and a couple twists ma...
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FirmWeave 2.5 rc4 added
January 23, 2022
by
WiL
Noticed there was a small bug in how local vars were being defined; while I was in there I squeezed a few more bytes out of the board format and added a few local counters. = 1/23/2022: 2.5 rc4 Bugs F...
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FirmWeave 2.5 rc3 bugfix
January 18, 2022
by
WiL
Very small bug fix update: = 1/18/2022: 2.5 rc3 Bugs Fixed: DUPLICATE was not correctly adjusting AT <x> <y> for the relative position of the duplicator and duplicatee. STEP and SHOVE were correct but...
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FirmWeave and SoftWeave 2.5 rc2
January 18, 2022
by
WiL
After some discussion about fixing bugs, decided to fix the most problematic bugs in SoftWeave. This will allow folks making new games in SoftWeave to not worry as much about those bugs. Also added so...
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Weave 2.5 rc1 is ready!
January 15, 2022
by
WiL
Weave 2.5 comes in response to some excellent feedback received about the configuration files, namely: There should be fewer of them They should be backwards compatible It should be possible to order...
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FirmWeave 2.2e Release!
January 14, 2022
by
WiL
Got a couple quick bug fixes before we head into the weekend: = 1/14/2022: 2.2e Bugs Fixed: Negative PAR numbers less than 16 were mistakenly being treated as colors. (affected 2.2d only) Bullets were...
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FirmWeave 2.2d Available!
January 09, 2022
by
WiL
= 1/6/2022: 2.2d As heavily modded ZZT development occurs, the feature set appears to be holding up well. No new features this week, just a couple small fixes: Bug Fixed: BOARD would sometimes cause a...
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FirmWeave and SoftWeave 2.2c
January 03, 2022
by
WiL
Found a bug in SHOVE, and realized that the provisions for bomb and torch radii drawing were not ideal, so they've been changed. You will need to update your .PAR files (or you will have an extremely...
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FirmWeave and SoftWeave 2.2b
January 02, 2022
by
WiL
Small updates; nothing breaking unless you're using a custom char for bombs. = 1/2/2022: 2.2b Bugs Fixed: ElementBombDraw wasn't pulling the correct char from the .PAR file. It is now. (Also in SoftWe...
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FirmWeave 2.2a
January 02, 2022
by
WiL
Thus far Weave 2.2 has not shown a lot of bugs, but this one is worth fixing. = 1/1/2022: 2.2a Bugs Fixed: Using #EDGE to set a board edge, if set to a board whose label doesn't exist, would set the e...
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FirmWeave and SoftWeave 2.2
December 30, 2021
by
WiL
= 12/29/2021: 2.2 Small update this time but an important one. Added: You can now force the game to start on a specific board via an option in the .PAR file. (also in Softweave) New direction, /to <di...
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FirmWeave and SoftWeave 2.1a
December 28, 2021
by
WiL
= 12/28/2021: 2.1a With accessibility options added and the remaining cheats in place, this will be the last version of Weave unless bugfixes are required. This brief iterative process owes much thank...
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Weave 2.1 is out!
December 27, 2021
by
WiL
= 12/27/2021: 2.1 New version - Weave features are frozen, apart from the addition of more ?cheats, and restoring the accessibility modes from ACCZZT. Improved: ?+DEBUG mode now provides significantly...
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FirmWeave 2.0h released
December 24, 2021
by
WiL
One more quick update while I'm thinking about it: = 12/24/2021: FirmWeave 2.0h Improved: Quicksave and Quickload now have entries in the Demo. Quicksave and Quickload can now specify a filename, allo...
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FirmWeave and SoftWeave 2.0g
December 23, 2021
by
WiL
FirmWeave 2.0g and SoftWeave 2.0g are out! Added: #LOCK <dir> allows you to #LOCK objects remotely in the direction of <dir>. #UNLOCK <dir> similarly lets you #UNLOCK objects remotely #LOCK <dir> and...
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FirmWeave 2.0f released
December 23, 2021
by
WiL
FirmWeave 2.0f is out, with a few fixes based on the early feedback I've received from folks. Most of these fixes centered around how colors are handled, particularly the color black, which in ZZT tra...
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Weave 2.0!
December 20, 2021
by
Mean Girls Games
1
Finally, Weave 2 is out, with its initial release of 2.0! We've been very excited to share this with everyone and hope to see many modded ZZT games coming out in the future! For more details about the...
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