FirmWeave and SoftWeave 2.5!
Weave 3 » Devlog
The FirmWeave and SoftWeave 2.5 releases are in the chamber and ready to go!
In addition to an overhaul of the configuration files, a couple common bugfixes went into SoftWeave, and a couple twists made their way into Firm.
= 1/28/2022: 2.5 (Release!)
Bugs Fixed:
- Behavior of player clones was not correct. (FirmWeave and SoftWeave)
- When paused, in some cases objects would skip executing on the tick when P was pressed.
- Off-by-one error in board and object locals.
- DUPLICATE was not correctly adjusting AT <x> <y> for the relative position of the duplicator and duplicatee. STEP and SHOVE were correct but needed cleaning up as well.
- Scroll movement bug (Firm and Soft)
- Conveyor draw bug (Soft)
- Conveyor destruction bug (Soft)
- Binders Keepers (Soft)
- Recursive movement push crash (Soft)
Improvements:
- #LOAD now allows appending of files.
- .CFG files now share all functionality and formatting between soft and firm, including text properties, grace period, key limit.
- .CFG and .PAR files have been consolidated into one file. (.CFG)
- .OOP, .KB and .FLG files have been consolidated into one file. (.INI)
- Configs are now in a TOML-like format.
- Configs no longer depend on file order and need only include the items being changed.
- OOB checking is done on some ElementTick operations in SoftWeave. (those that don't rely on MoveStat)
- .CFG files can modify ALL element definitions. (element.property addressing)
- Objects have up to 6 internal flags and boards have 7 local flags.
Added:
- /FIND direction with limited BFS pathfinding. Circular frontier of radius 7. Diagonal searching only. (Firm)
Files
FIRMWEAVE_2.5.zip 113 kB
Jan 29, 2022
SOFTWEAVE_2.5.zip 64 kB
Jan 29, 2022
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Weave 3
A utility for modding ZZT games.
Status | Released |
Category | Tool |
Author | Mean Girls Games |
Tags | DOS, gcs, Moddable, Text based, weavezzt, zzt |
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