FirmWeave 2.6 rc1 available
Weave 3 » Devlog
There's a new beta out! FirmWeave 2.6rc1 is now available for testing and general use. Only a couple changes here vs 2.5:
Bugs Fixed:
- Some CFG element definitions (like .cycle) did not read negative numbers.
- This is important because OopPlaceTile (used in #PUT and #CHANGE) reads the cycle from ElementDefs when deciding whether to attach a stat to an element.
- So if you want to use sharks or centipede segments as decorative elements and don't want to eat up your stat limit, you can define them with a negative cycle in your .CFG file.
- This change will make its way to SoftWeave as well.
Added:
- Added Object counters 6-10 with a range of 127 to -128.
- You have a reasonable expectation for these values to be 0 when an object is created in a modern editor; however, it's best to explicitly set these before using them to make sure.
- A warning about the above ^ will be added to the .INI files and to the FIRMDEMO.
- You have a reasonable expectation for these values to be 0 when an object is created in a modern editor; however, it's best to explicitly set these before using them to make sure.
Files
FIRMWEAVE_2.6rc1.zip 112 kB
Mar 15, 2022
Get Weave 3
Weave 3
A utility for modding ZZT games.
Status | Released |
Category | Tool |
Author | Mean Girls Games |
Tags | DOS, gcs, Moddable, Text based, weavezzt, zzt |
More posts
- Reversion to 3.3c required for built-in bullets10 days ago
- Weave 3.3qMay 17, 2024
- Weave 3.3pMay 16, 2024
- Weave 3.3nMay 15, 2024
- Weave 3.3kMay 14, 2024
- Weave 3.3j unstable release availableMay 14, 2024
- Weave 3.3hApr 29, 2024
- Weave 3.3gMar 14, 2024
- Weave 3.3fMar 10, 2024
- Weave 3.3e released!Feb 23, 2024
Leave a comment
Log in with itch.io to leave a comment.