Weave 2.1 is out!


= 12/27/2021: 2.1
 New version - Weave features are frozen, apart from the addition of more ?cheats, and restoring the accessibility modes from ACCZZT.

Improved:

  •  ?+DEBUG mode now provides significantly more feedback on object errors than previously, including showing the specific line where the error occurred.
  •  Many more errors are surfaced by the engine when data is out of bounds or when OOP can't be interpreted.

Bugs Fixed:

  •  Conveyor destruction bug.
  •  Passages next to one another destruction bug.
  •  Passages create holes in fakes on enter and exit bug.
  •  Passages change color inappropriately bug.
  •  Removed the discrepancy between TTextWindow's line length (58) and the strings it's supposed to hold (50).
  •  Fixed memory leak in AddStat.
  •  Adjusted file loading so that zedit2 can effectively load FirmWeave for testing, and running zeta with -t does not produce visual errors in the sidebar for games whose theme has changed.

Added:

  •  Palette loading in .PAR file.
  •  Palette modification through #palette OOP command.
  •  Unnamed Object and Scroll header modification now available in .CFG file. (also in SoftWeave)

Other:

  •  Removed /R and /T flags from ZZT.EXE argument parsing. Now only the name of a ZZT file may be passed.
  •  Removed all references to registration, including reading the .CFG file 'REGISTERED' line.

Files

FIRMWEAVE_2.1.zip 104 kB
Dec 27, 2021
SOFTWEAVE_2.1.zip 55 kB
Dec 27, 2021

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