Weave 3.2e (TUTORIAL UPDATE)


I had a small quibble with #QUICKLOAD and #QUICKSAVE not loading from subdirectories the way that #RUN and #XOUT can, which I have changed. Now you can keep files made with QUICKSAVE in a subdirectory, which is neat and tidy.

Additionally, it was long overdue to put more complex engine examples in the WEAVEDMO. I added one for #BOARD which highlights the use of builtins EdgeN, EdgeS, EdgeE and EdgeW to create boards with arbitrary borders.

There was also some confusion about which files should be included when you distribute your Weave game. I updated the intro HTML to include a list of key files essential for playing games made with Weave. A similar tutorial has always been in the WEBWEAVE utility, but now is available for those distributing standalone games as well.



10/22/2023: Weave 3.2e

Improvements:

* QUICKSAVE and QUICKLOAD now let you save and load files in subdirectories.

* WEAVEDMO is expanded with new information about #BOARD and EDGE<dir>

* The intro HTML file is updated.

Files

Weave3.2e.zip 9.9 MB
Oct 23, 2023

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