FirmWeave 2.0f released


FirmWeave 2.0f is out, with a few fixes based on the early feedback I've received from folks.  Most of these fixes centered around how colors are handled, particularly the color black, which in ZZT traditionally is a sort of 'wildcard' color that gets replaced with the colors of whatever it's placed on.

Added cheats:

  • ?inspect cheat makes the next object you touch reveal its code.
  • ?speed cheat lets you set game speed in-game.
  • ?board cheat lets you move to a different board.
  • ?nodmg cheat causes the player to take no damage from bullets, bombs, or enemies.

Improved:

  • Anywhere you could list a color (#PUT #CHANGE etc) you can now use a number (0-15) or a counter.
  • Player input now locks out on the last grace frame, ensuring all stats execute at least once before #endgame.

Bug Fixes:

  • Fixed bottom row #PUT bug.
  • Players with default black BG no longer inherit background colors as they move.
  • #change black <element> now correctly targets only <element> with a black foreground.
  • DisplayMessage no longer delays 1 tick before showing up.

Files

FIRMWEAVE_2.0f.zip 96 kB
Dec 22, 2021

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